[Releae] PSPInt: Intellivision Emulator for PSP v1.0.2
This is a discussion on [Releae] PSPInt: Intellivision Emulator for PSP v1.0.2 within the ZX-81's Homebrew Releases forums, part of the PSP Development Forum category; Hi All, Here is a new version of PSPInt the Intellivision Emulator for PSP. What's new in version 1.0.2 : ...
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06-04-2006, 02:01 AM #1QJ Gamer Platinum
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[Releae] PSPInt: Intellivision Emulator for PSP v1.0.2

Hi All,
Here is a new version of PSPInt the Intellivision Emulator for PSP.
What's new in version 1.0.2 :
- Add .int and .itv as valid extention for rom files
- Add exit menu
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public licence,
read COPYING.txt file for more information about it.
Enjoy, :Jump:
Zx.
edit: You will find a new version (v1.0.3) with a bug fix for the colors ... :o
Last edited by zx-81; 06-05-2006 at 01:16 PM.
The more you fail, the more you have a chance that it will work in the end.
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06-04-2006, 04:00 AM #2
Oh my god i din't see this update that my 3 emu update in a single hou or so man this has to be the first in the PSP scene your the man.
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I already got 11 Gifts. Ask me for details or proof.
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06-04-2006, 07:15 PM #3QJ Gamer Blue
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My favorite emulator to date.
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06-05-2006, 12:27 AM #4
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PSPINT color scheme
Hi Everybody and tnx to ZX-81 for this wonderful release.
I would like to contribute with a report that probably is a well-known issue.
The color scheme of the games it's not the original, for example in burgertime what it is supposed to be yellow is cyan; i thought it was a problem of my 2.60 psp, but seeing the screenshots posted i think it's about the emu itself.
Anyway, please keep updating it, it's a great release for the emu community and please let me know about this problem if you can.
many thanks, man!
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06-05-2006, 01:31 AM #5QJ Gamer Platinum
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Thanks for your feedback. I will have a look on it, to fix it in the next release :).
Originally Posted by retroflashstudios
The more you fail, the more you have a chance that it will work in the end.
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06-05-2006, 08:19 AM #6QJ Gamer Blue
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If you need comparisons I can provide screenshots from my PSP and Digital Pics from the original games running on my TV.
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06-05-2006, 08:25 AM #7QJ Gamer Platinum
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many many thanks for the proposal, but in fact colors are already good on the original emul ... I've missed something during the port, (SDL palette settings) :Cry: :o :o
Originally Posted by DrNicket
Should be fixed in a futur version :)The more you fail, the more you have a chance that it will work in the end.
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06-05-2006, 08:45 AM #8QJ Gamer Blue
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Thank you for your vigilance.
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06-05-2006, 08:52 AM #9QJ Gamer Platinum
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Thanks to you ! I've played with Intellivision more than 25 years ago, and i have to say that i don't really remember the colors lol !
Originally Posted by DrNicket
BTW, i've just found the bug, and it looks now less psychedelic :Jump:The more you fail, the more you have a chance that it will work in the end.
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06-05-2006, 08:53 AM #10QJ Gamer Silver
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Is making an emulator compatible with the psp easy? Because you release new versions and stuff like every week.
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06-05-2006, 09:00 AM #11QJ Gamer Platinum
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Yes it's easy compared to write an emulator from zero ... In one case it takes me between 20 and 80 hours to port and to have a first working version of an existing emulator. On the second case, it would take me months ! :icon_wink
Originally Posted by montrob
The more you fail, the more you have a chance that it will work in the end.
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06-05-2006, 09:07 AM #12QJ Gamer Blue
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If you ever need any assistance please feel free to ask me.
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06-05-2006, 09:41 AM #13QJ Gamer Platinum
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thanks :).
The more you fail, the more you have a chance that it will work in the end.
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06-05-2006, 01:17 PM #14QJ Gamer Platinum
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I've packaged a new version (on the head of this topic) with a fix for this issue ...
Originally Posted by retroflashstudios
The more you fail, the more you have a chance that it will work in the end.
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06-05-2006, 01:48 PM #15
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Color Fix
Thank you ZX-81...great fix! colors now work like a charm...you're certain a top grade developer to be so responsive to fix issues...now i'll play the emu and eventually permit to suggest you new features..
Thanks, bye.
If you got time please check www.geocities.com/retroflashstudios, i would really like your (and other inty guys) opinion on my remake in flash of astrosmash!
thanks, bye!
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06-05-2006, 02:06 PM #16QJ Gamer Platinum
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Thanks to your feedback :) ! ...
Originally Posted by retroflashstudios
Very Nice !! :Jump:
Originally Posted by retroflashstudios
The more you fail, the more you have a chance that it will work in the end.
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06-05-2006, 06:26 PM #17QJ Gamer Blue
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Awesome! It looks perfect now.
Originally Posted by zx-81
Thanks again!
I can help scanning code for errors and clean-up if you need it. I'll do anything to get save state capability the ghost of a chance (Then I swear I won't ask for anything else).
:Jump:
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06-05-2006, 11:12 PM #18QJ Gamer Platinum
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I spent two hours on it yesterday evenning, and i succeed to save state but it's very very unstable, and clearly not usable ... It gonna be very hard because nothing has been done in this emu to save the state :icon_sad: :icon_sad:
Originally Posted by DrNicket
The more you fail, the more you have a chance that it will work in the end.
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06-06-2006, 09:20 AM #19QJ Gamer Bronze
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just wanted to say gd work m8 and im lookin forward to seeing your next release
fw history:-
psp#2- 1.52->2.00->1.50->Custom firmware (Casual version 2)->2.71 se-c->3.02oe-b->semibricked->downgraded 1.50->3.02oe-b->semibricked->psp fixed itself(?) ->3.03oe-b ->got pandora->downgraded to 1.50->upgraded to 3.52 M33->upgrade to m33-4->downgrade 1.50->upgrade 3.52 m33 again lol->back to m33-4->reflashed m33 orig....
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06-06-2006, 10:50 AM #20QJ Gamer Blue
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Thanks for your efforts zx-81. You just proved that state saving is possible, however difficult to implement. Now it's just a matter of whether or not you can afford the time and frustration to keep going in that direction.
Would it be possible to add a few more buttons to the danzeff keyboard to more readily match the Intellivision controller? ...like adding Clear, Enter and the T,R&L side buttons?
If so, I suggest something like:
[HTML]+-------+-------+-------+
+ + + +
+ T 1 + 2 + 3 +
+ + + +
+-------+-------+-------+
+ + + +
+ R 4 + 5 + 6 +
+ + + +
+-------+-------+-------+
+ + + +
+ L 7 + 8 + 9 +
+ C + 0 + E +
+-------+-------+-------+[/HTML]
NOTE: I used the HTML code method as I wasn't sure how to display ASCII cleanly any other way.
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06-06-2006, 11:06 AM #21QJ Gamer Platinum
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Right :).
Originally Posted by DrNicket
Yes of course, it's nothing to do ... only to edit image with gimp and modify them ...
Originally Posted by DrNicket
The more you fail, the more you have a chance that it will work in the end.
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06-07-2006, 11:55 PM #22QJ Gamer Blue
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Woe is me! I was playing AD&D Treasure of Tarmin on & off today (away from an external power supply). I churned through many levels one of my goals (trying to find and orange key) never quite came to fruition. Just as I was gathering my locked orange boxes and backpacks, about to go down to the level with the Minotaur, and before I could pick up the last pack... the battery died.
Noooooooooooooooooooooooo ooooooooooooooooooooooooo oooo!
So, short of a save feature... may I please request a battery % indicator (more precice than a 3-bar graphics indicator) in the menu?
Your admirer until the ocean wears rubber pants to keep it's bottom dry!
(something I heard in school as a child).
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06-08-2006, 12:47 AM #23QJ Gamer Platinum
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Sorry for what happens to you
Originally Posted by DrNicket
... I will add a battery
indicator, it's cool and it doesn't seem hard to do :icon_biggThe more you fail, the more you have a chance that it will work in the end.
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06-08-2006, 08:59 AM #24QJ Gamer Blue
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Thank you. It was my own fault for getting so engrossed. Such a great game! So much so that I started making the first level in Unreal Tournament a while back (my partner on the project fizzled out on me 8^( I may pick it up again someday.)
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06-10-2006, 06:07 PM #25QJ Gamer Blue
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New version released!
pspint-v1.0.4
Originally Posted by zx-81


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