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[Releae] PSPInt: Intellivision Emulator for PSP v1.0.2

This is a discussion on [Releae] PSPInt: Intellivision Emulator for PSP v1.0.2 within the ZX-81's Homebrew Releases forums, part of the PSP Development Forum category; Hi All, Here is a new version of PSPInt the Intellivision Emulator for PSP. What's new in version 1.0.2 : ...

  
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    Smile [Releae] PSPInt: Intellivision Emulator for PSP v1.0.2



    Hi All,

    Here is a new version of PSPInt the Intellivision Emulator for PSP.

    What's new in version 1.0.2 :

    - Add .int and .itv as valid extention for rom files
    - Add exit menu

    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public licence,
    read COPYING.txt file for more information about it.

    Enjoy, :Jump:

    Zx.

    edit: You will find a new version (v1.0.3) with a bug fix for the colors ... :o


    Attached Files Attached Files
    Last edited by zx-81; 06-05-2006 at 01:16 PM.
    The more you fail, the more you have a chance that it will work in the end.

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    Oh my god i din't see this update that my 3 emu update in a single hou or so man this has to be the first in the PSP scene your the man.
    Free Prizes at Prizerebel Join us!
    I already got 11 Gifts. Ask me for details or proof.

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    My favorite emulator to date.

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    Default PSPINT color scheme

    Hi Everybody and tnx to ZX-81 for this wonderful release.
    I would like to contribute with a report that probably is a well-known issue.

    The color scheme of the games it's not the original, for example in burgertime what it is supposed to be yellow is cyan; i thought it was a problem of my 2.60 psp, but seeing the screenshots posted i think it's about the emu itself.

    Anyway, please keep updating it, it's a great release for the emu community and please let me know about this problem if you can.

    many thanks, man!

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    Quote Originally Posted by retroflashstudios
    Hi Everybody and tnx to ZX-81 for this wonderful release.
    I would like to contribute with a report that probably is a well-known issue.

    The color scheme of the games it's not the original, for example in burgertime what it is supposed to be yellow is cyan; i thought it was a problem of my 2.60 psp, but seeing the screenshots posted i think it's about the emu itself.

    Anyway, please keep updating it, it's a great release for the emu community and please let me know about this problem if you can.

    many thanks, man!
    Thanks for your feedback. I will have a look on it, to fix it in the next release :).
    The more you fail, the more you have a chance that it will work in the end.

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    If you need comparisons I can provide screenshots from my PSP and Digital Pics from the original games running on my TV.

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    Quote Originally Posted by DrNicket
    If you need comparisons I can provide screenshots from my PSP and Digital Pics from the original games running on my TV.
    many many thanks for the proposal, but in fact colors are already good on the original emul ... I've missed something during the port, (SDL palette settings) :Cry: :o :o

    Should be fixed in a futur version :)
    The more you fail, the more you have a chance that it will work in the end.

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    Thank you for your vigilance.

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    Quote Originally Posted by DrNicket
    Thank you for your vigilance.
    Thanks to you ! I've played with Intellivision more than 25 years ago, and i have to say that i don't really remember the colors lol !

    BTW, i've just found the bug, and it looks now less psychedelic :Jump:
    The more you fail, the more you have a chance that it will work in the end.

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    Is making an emulator compatible with the psp easy? Because you release new versions and stuff like every week.

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    Quote Originally Posted by montrob
    Is making an emulator compatible with the psp easy? Because you release new versions and stuff like every week.
    Yes it's easy compared to write an emulator from zero ... In one case it takes me between 20 and 80 hours to port and to have a first working version of an existing emulator. On the second case, it would take me months ! :icon_wink
    The more you fail, the more you have a chance that it will work in the end.

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    If you ever need any assistance please feel free to ask me.

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    thanks :).
    The more you fail, the more you have a chance that it will work in the end.

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    Quote Originally Posted by retroflashstudios
    The color scheme of the games it's not the original.....
    I've packaged a new version (on the head of this topic) with a fix for this issue ...
    The more you fail, the more you have a chance that it will work in the end.

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    Default Color Fix

    Thank you ZX-81...great fix! colors now work like a charm...you're certain a top grade developer to be so responsive to fix issues...now i'll play the emu and eventually permit to suggest you new features..

    Thanks, bye.

    If you got time please check www.geocities.com/retroflashstudios, i would really like your (and other inty guys) opinion on my remake in flash of astrosmash!

    thanks, bye!

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    Quote Originally Posted by retroflashstudios
    Thank you ZX-81...great fix! colors now work like a charm...you're certain a top grade developer to be so responsive to fix issues...now i'll play the emu and eventually permit to suggest you new features..

    Thanks, bye.
    Thanks to your feedback :) ! ...

    Quote Originally Posted by retroflashstudios
    If you got time please check www.geocities.com/retroflashstudios, i would really like your (and other inty guys) opinion on my remake in flash of astrosmash!

    thanks, bye!
    Very Nice !! :Jump:
    The more you fail, the more you have a chance that it will work in the end.

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    Quote Originally Posted by zx-81
    I've packaged a new version (on the head of this topic) with a fix for this issue ...
    Awesome! It looks perfect now.

    Thanks again!

    I can help scanning code for errors and clean-up if you need it. I'll do anything to get save state capability the ghost of a chance (Then I swear I won't ask for anything else).

    :Jump:

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    Quote Originally Posted by DrNicket
    Awesome! It looks perfect now.

    Thanks again!

    I can help scanning code for errors and clean-up if you need it. I'll do anything to get save state capability the ghost of a chance (Then I swear I won't ask for anything else).

    :Jump:
    I spent two hours on it yesterday evenning, and i succeed to save state but it's very very unstable, and clearly not usable ... It gonna be very hard because nothing has been done in this emu to save the state :icon_sad: :icon_sad:
    The more you fail, the more you have a chance that it will work in the end.

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    just wanted to say gd work m8 and im lookin forward to seeing your next release
    fw history:-

    psp#2- 1.52->2.00->1.50->Custom firmware (Casual version 2)->2.71 se-c->3.02oe-b->semibricked->downgraded 1.50->3.02oe-b->semibricked->psp fixed itself(?) ->3.03oe-b ->got pandora->downgraded to 1.50->upgraded to 3.52 M33->upgrade to m33-4->downgrade 1.50->upgrade 3.52 m33 again lol->back to m33-4->reflashed m33 orig....

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    Thanks for your efforts zx-81. You just proved that state saving is possible, however difficult to implement. Now it's just a matter of whether or not you can afford the time and frustration to keep going in that direction.

    Would it be possible to add a few more buttons to the danzeff keyboard to more readily match the Intellivision controller? ...like adding Clear, Enter and the T,R&L side buttons?
    If so, I suggest something like:


    [HTML]+-------+-------+-------+
    + + + +
    + T 1 + 2 + 3 +
    + + + +
    +-------+-------+-------+
    + + + +
    + R 4 + 5 + 6 +
    + + + +
    +-------+-------+-------+
    + + + +
    + L 7 + 8 + 9 +
    + C + 0 + E +
    +-------+-------+-------+[/HTML]
    NOTE: I used the HTML code method as I wasn't sure how to display ASCII cleanly any other way.

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    Quote Originally Posted by DrNicket
    Thanks for your efforts zx-81. You just proved that state saving is possible, however difficult to implement. Now it's just a matter of whether or not you can afford the time and frustration to keep going in that direction.
    Right :).

    Quote Originally Posted by DrNicket
    Would it be possible to add a few more buttons to the danzeff keyboard to more readily match the Intellivision controller? ...like adding Clear, Enter and the T,R&L side buttons?
    If so, I suggest something like: ....
    Yes of course, it's nothing to do ... only to edit image with gimp and modify them ...
    The more you fail, the more you have a chance that it will work in the end.

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    Woe is me! I was playing AD&D Treasure of Tarmin on & off today (away from an external power supply). I churned through many levels one of my goals (trying to find and orange key) never quite came to fruition. Just as I was gathering my locked orange boxes and backpacks, about to go down to the level with the Minotaur, and before I could pick up the last pack... the battery died.

    Noooooooooooooooooooooooo ooooooooooooooooooooooooo oooo!

    So, short of a save feature... may I please request a battery % indicator (more precice than a 3-bar graphics indicator) in the menu?

    Your admirer until the ocean wears rubber pants to keep it's bottom dry!
    (something I heard in school as a child).

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    Quote Originally Posted by DrNicket
    ...
    So, short of a save feature... may I please request a battery % indicator (more precice than a 3-bar graphics indicator) in the menu?
    Sorry for what happens to you ... I will add a battery
    indicator, it's cool and it doesn't seem hard to do :icon_bigg
    The more you fail, the more you have a chance that it will work in the end.

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    Thank you. It was my own fault for getting so engrossed. Such a great game! So much so that I started making the first level in Unreal Tournament a while back (my partner on the project fizzled out on me 8^( I may pick it up again someday.)

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    New version released!
    pspint-v1.0.4

    Quote Originally Posted by zx-81
    Hi All,

    Here is a new version of PSPInt the Intellivision Emulator for PSP.

    What's new in version 1.0.4 :

    - Second joystick support
    - Add keys to the virtual keyboard
    - Option to toggle between players

    Auto racing works now on this emulator :) !

    Save state feature is still missing, i've spent hours on it, but without any success (very unstable, it freeze your PSP one time over two ...).

    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public license,
    read COPYING.txt file for more information about it.

    pspint-v1.0.4.zip

    Enjoy,

    Zx.


 

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