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PSPColem: A ColecoVision Emulator for PSP v1.0.4

This is a discussion on PSPColem: A ColecoVision Emulator for PSP v1.0.4 within the ZX-81's Homebrew Releases forums, part of the PSP Development Forum category; Hi All, Here is a new version of PSPColem the Colecovision Emulator for PSP. What's new in version 1.0.4 : ...

  
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    Smile PSPColem: A ColecoVision Emulator for PSP v1.0.4



    Hi All,

    Here is a new version of PSPColem the Colecovision Emulator for PSP.

    What's new in version 1.0.4 :

    - Add exit menu
    - Bug fix: keyboard files are now properly loaded (as it should be).

    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public license,
    read COPYING.txt file for more information about it.


    Enjoy,

    Zx.


    Attached Files Attached Files
    The more you fail, the more you have a chance that it will work in the end.

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    Nice how do you do that your so fast good job.
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    this is only bug fix, and simple feature adding ... ;)
    The more you fail, the more you have a chance that it will work in the end.

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    Wow, another Zx release! And it looks like it's not the only one today! Keep up the great work Zx!

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    Zx, you are some kind of emulator porting machine! Nice work!
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    Hi ZX,

    Thank you for all of these awesome emulators. I have a question about PSPColem. Does it yet have 2 player support? I wanted to take turns playing Carnival with my girlfriend but when it was time for the second player to go, the controls didn't respond. I looked for the answer on the forums and readme but I might have missed the answer. Thanks again.

    Hurricanes

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    Quote Originally Posted by hurricanes
    Hi ZX,

    Thank you for all of these awesome emulators. I have a question about PSPColem. Does it yet have 2 player support? I wanted to take turns playing Carnival with my girlfriend but when it was time for the second player to go, the controls didn't respond. I looked for the answer on the forums and readme but I might have missed the answer. Thanks again.

    Hurricanes
    Only the first pad/joystick is mapped ... May be i can add something to toggle between the two pads ?
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    It's your call. :)

    Whatever is easier/better. It is a very small thing but it would make the emu just that much better. You are awesome. Thanks for listening.

    Hurricanes

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    Quote Originally Posted by hurricanes
    It's your call. :)

    Whatever is easier/better. It is a very small thing but it would make the emu just that much better. You are awesome. Thanks for listening.

    Hurricanes
    I've just done it ... it works great and it's cool to play with girlfriends :Jump:

    Release is just coming ...
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    Quote Originally Posted by hurricanes
    It's your call. :)

    Whatever is easier/better. It is a very small thing but it would make the emu just that much better. You are awesome. Thanks for listening.

    Hurricanes
    Here it is :

    What's new in version 1.0.5 :

    - Add second joystick support
    Attached Files Attached Files
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    Hi ZX,

    I tried this new feature out and it works great. At first, I thought That having to switch it in the options menu might be cumbersome but it's actually a way to "pause" the action while handing the psp to another player. If it was mapped to a key like L or R, it might get bumped during the action. Also, I was wondering if you could implement this feature into other emu's like the Intellivision if you do any other updates to them. It might not be worth an upgrade with this one feature but who knows. Thanks again and I cannot wait to see what other releases you have up your sleeve.

    Hurricanes

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    Quote Originally Posted by hurricanes
    Hi ZX,

    I tried this new feature out and it works great. At first, I thought That having to switch it in the options menu might be cumbersome but it's actually a way to "pause" the action while handing the psp to another player. If it was mapped to a key like L or R, it might get bumped during the action. Also, I was wondering if you could implement this feature into other emu's like the Intellivision if you do any other updates to them.
    Yes that's a good idea :).

    Quote Originally Posted by hurricanes
    It might not be worth an upgrade with this one feature but who knows. Thanks again and I cannot wait to see what other releases you have up your sleeve.

    Hurricanes
    The more you fail, the more you have a chance that it will work in the end.


 

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